pub struct ReplayKeyboardHandler;Expand description
Replay keyboard handler
Implementations§
Source§impl ReplayKeyboardHandler
impl ReplayKeyboardHandler
Sourcepub fn handle(ui: &Ui, state: &ReplayState) -> ReplayAction
pub fn handle(ui: &Ui, state: &ReplayState) -> ReplayAction
Handle keyboard input for replay controls
Auto Trait Implementations§
impl Freeze for ReplayKeyboardHandler
impl RefUnwindSafe for ReplayKeyboardHandler
impl Send for ReplayKeyboardHandler
impl Sync for ReplayKeyboardHandler
impl Unpin for ReplayKeyboardHandler
impl UnsafeUnpin for ReplayKeyboardHandler
impl UnwindSafe for ReplayKeyboardHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more