pub struct RenderContext<'a> {
pub painter: &'a Painter,
pub rect: Rect,
}Expand description
Core rendering context containing painter and drawing area
Fields§
§painter: &'a PainterPainter used to draw the overlay.
rect: RectScreen rectangle available for rendering.
Implementations§
Source§impl<'a> RenderContext<'a>
impl<'a> RenderContext<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for RenderContext<'a>
impl<'a> !UnwindSafe for RenderContext<'a>
impl<'a> Freeze for RenderContext<'a>
impl<'a> Send for RenderContext<'a>
impl<'a> Sync for RenderContext<'a>
impl<'a> Unpin for RenderContext<'a>
impl<'a> UnsafeUnpin for RenderContext<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more